Disc vs digital games
The real trade-offs between buying games on disc and buying digital — price, resale, storage and what you actually own.
Picking games, understanding genres and the terms you meet along the way.
The real trade-offs between buying games on disc and buying digital — price, resale, storage and what you actually own.
How to check whether a game supports Arabic before you buy, what the different levels of support mean, and where the gaps are.
A guide to the main video game genres, what each one actually asks of you, and how to find the type that suits you.
How to work out what kind of game you will actually enjoy, and where to check before buying.
What to look for in games you play with someone in the same room, and how local co-op differs from online.
What PEGI ratings and content icons mean, how they differ from ESRB, and why they are worth reading.
Which games work without an internet connection, and what to check before buying.
Learn moreWhat DLC is, the different kinds, and whether it is included when you buy the game.
What separates Standard, Deluxe and Ultimate editions, and which one is actually worth buying.
What cross-play means, whether PS5 and Xbox players can play together, and how it differs from cross-progression.
What a season pass buys you, how it differs from a battle pass, and when it is worth the money.
What a Game of the Year edition contains, and why it is often the smartest way to buy an older game.
The difference between a remaster and a remake, and what each one is worth paying for.
What microtransactions are, the different kinds, and how to stop unwanted in-game purchases.
Learn moreHow a battle pass works, what happens when a season ends, and whether it is worth buying.
Learn moreWhat free-to-play means, how these games make money, and where the line into pay-to-win sits.
Learn moreWhat early access means, the risks of buying an unfinished game, and how to judge one.
Learn moreWhat cross-save and cross-progression mean, how they differ from cross-play, and their limits.
Learn moreWhat cross-gen games are, how free upgrades work, and the traps that stop an upgrade working.
Learn moreWhat ping measures, what counts as good, and the things that actually reduce it.
Learn moreWhat the labels mean, what each kind does well, and why the middle ground is shrinking.
Learn moreCompetitive gaming as an organised sport, and what it takes to take part.
Learn moreWhat trophies and achievements are, how the systems differ, and why people chase them.
Learn moreWhat defines an action game, and the kinds of skill they ask for.
What action-adventure games combine, and how they differ from pure action and from RPGs.
What makes a game an RPG, the main sub-types, and how long they usually take.
What makes a game a soulslike, why the difficulty is deliberate, and whether beginners should try one.
What a first-person shooter is, the main styles, and what equipment actually helps.
How battle royale works, why it became so popular, and which of the big ones are free.
What sports games offer beyond the sport itself, and which football games people actually play.
Learn moreThe difference between arcade and simulation racing, and which suits you.
Learn moreWhat fighting games ask of you, and which are the friendliest for beginners.
Learn moreWhat a platformer is, why precision matters, and the classics of the genre.
Learn moreWhat open world actually means, why it is a structure rather than a genre, and its trade-offs.
Learn moreWhat simulation games recreate, the range from serious to relaxing, and who they suit.
Learn moreWhat strategy games ask of you, and the difference between real-time and turn-based.
Learn moreWhat survival horror is, how scarcity creates fear, and what to expect from the genre.
Learn moreWhat makes a good party game, and what to look for when buying one for a group.
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