PC vs console for gaming
An honest comparison of gaming PCs and consoles on cost, performance, game libraries and upkeep.
Choosing hardware, setting it up and getting the best picture and sound.
An honest comparison of gaming PCs and consoles on cost, performance, game libraries and upkeep.
How the two consoles differ on exclusives, subscriptions, backward compatibility and long-term value.
The current PS5 models compared — Slim Digital, Slim with disc drive, and PS5 Pro — and which fits which buyer.
What the PS5 Pro actually improves, who will see the difference, and who is better off with a standard PS5.
The four Nintendo Switch models compared — power, screens, TV play and backward compatibility.
How to get the most console for the least money — pre-owned options, what warranty you still get, and what to avoid.
The real differences between the two Xbox consoles, and whether the Series S is powerful enough.
Learn moreWhich console suits children best, the right age for a first console, and how to keep them safe on it.
Learn moreWhen buying pre-owned makes sense, what to check, and what warranty you actually get.
Learn moreWhether a PS4 makes sense today, what games it still gets, and which model to choose.
Learn moreHow a Switch 2 differs from a handheld gaming PC, and which suits which kind of player.
Learn moreWhat actually matters when buying a TV for a current console — HDMI 2.1, VRR, input lag, panel type and brightness.
What your money actually buys in a gaming headset, and where the diminishing returns start.
How the two keyboard types differ, what the switch colours mean, and which sizes to consider.
What DPI actually means, whether weight matters, and what separates a cheap mouse from an expensive one.
When a monitor beats a television for gaming, what refresh rate you need, and which panel type to choose.
Whether a pro controller is worth it, what causes stick drift, and if official controllers beat third-party ones.
The exact storage each console needs, and the compatibility rules that cause returns.
Learn moreWhat a complete setup actually needs, the order to buy it in, and where not to spend.
Learn moreWhat actually matters in a chair and a desk, and why a gaming chair is often the wrong purchase.
Learn moreThe TV and console settings that actually improve how a PS5 looks and responds — game mode, HDR calibration, 120Hz and VRR.
The TV and console settings that make an Xbox look and respond its best — game mode, VRR, ALLM and HDR calibration.
How to get a sharp picture from a Switch 2 on a large television, and why the original Switch looks blurry.
How to wire a PS5 to a receiver or soundbar, which connection to use, and the audio settings that matter.
How to enable and calibrate PS5 3D Audio, and which headsets it works with.
Three ways to move games and saves from a PS4 to a PS5, and what carries over.
How to transfer your Nintendo account, saves and games to a Switch 2, and what works from your old library.
Learn moreHow to set spending limits, age restrictions and screen time on each console — and the two settings that matter most.
Learn moreWhat NAT type means, how to improve it, and the changes that actually reduce online lag.
Learn moreWhat each graphics mode changes, which to choose for which kind of game, and whether you need a 120Hz TV.
Learn moreHow to get surround audio out of an Xbox or a Switch, and what each supports.
Learn moreWhich gaming hardware is actually the newest right now, and what has and has not been announced.
Which consoles play older games, how far back each one goes, and what it means for your library.
What Sony has actually announced about physical PlayStation discs, and what it does and does not change.
What support means, what Sony has announced, and what history suggests without guessing.
What FPS means, whether 60 or 120 frames matter, and what causes frame drops.
What screen resolution means, the real difference between 1080p, 1440p and 4K, and whether PS5 needs a 4K TV.
What Hz means on a screen, the difference between 60Hz, 120Hz and 144Hz, and whether it matters on a console.
What HDR does to the picture, the difference between HDR10 and Dolby Vision, and whether to turn it on for games.
What ray tracing does to lighting and reflections in games, and what it costs in frame rate.
What variable refresh rate does, why it removes stutter and tearing, and which consoles support it.
How modern upscaling reconstructs a sharper image from a lower resolution, and how the three main systems differ.
Learn moreWhat input lag is, what causes it, and the settings that reduce it most.
Learn moreWhat HDMI 2.1 adds over older versions, and whether you need a special cable for 4K 120Hz.
Learn moreWhat people actually mean by graphics in games, and the elements that decide whether a game looks good.
Learn moreWhat region locking means on consoles, discs and digital codes — and where it actually still applies today.
The difference between solid-state and mechanical drives, and why it changed console gaming.
What a graphics card does, why it dominates gaming performance, and what VRAM is for.
How cloud gaming works, what it needs from your connection, and its practical limits.
What a Digital Edition console is, what you give up, and when it is the right choice.
What causes Joy-Con drift, what you can try at home, and when it needs repair.
What system memory and video memory each do, and what happens when you run out.
Learn moreWhat the numbers in 5.1 mean, how it works in games, and how it compares to 7.1.
What 7.1 adds over 5.1, when the extra channels are worth it, and what it means on a headset.
How 3D audio differs from surround sound, and how to set it up on PS5.
What Dolby Atmos adds over traditional surround, and which consoles and games support it.
The honest trade-offs between a soundbar and a full speaker system for gaming.
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